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1 – 20 of 22 cards where the card types include “land” and (the text includes “add {g}” or the text includes “or {g}” or the text includes “any color”) and (the name includes “not” and the text includes “tapped” or the text includes “tapped unless” or the text includes “if …

Argoth, Sanctum of Nature (The Brothers' War #256a)
Meld - BRO Titania, Gaea Incarnate Bottom

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.

{T}: Add {G}.

{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Blooming Marsh (Outlaws of Thunder Junction #266)

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
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Botanical Sanctum (Outlaws of Thunder Junction #267)

Botanical Sanctum

Land

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.

Illustrated by Jorge Jacinto

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Pauper
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Castle Garenbrig (Throne of Eldraine #240)

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig’s strength, the realm would succumb to the wilds.

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Copperline Gorge (Phyrexia: All Will Be One #249)

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.

Where fire meets ferocity, a greater evolution begins.

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Deathcap Glade (Innistrad: Crimson Vow #261)

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.

Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.

Illustrated by Sam Burley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Dreamroot Cascade (Innistrad: Crimson Vow #262)

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.

Soothing whispers invite travelers to step closer, closer, closer … until they vanish soundlessly beneath the surface.

Illustrated by Sam Burley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Fortified Village (Murders at Karlov Manor Commander #262)

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.

Illustrated by Cliff Childs

Standard
Alchemy
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Modern
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Legacy
Brawl
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Game Trail (Murders at Karlov Manor Commander #264)

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Penny
Gilt-Leaf Palace (Lorwyn #268)

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don’t, Gilt-Leaf Palace enters the battlefield tapped.

{T}: Add {B} or {G}.

Dawn’s Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Penny
Hinterland Harbor (Outlaws of Thunder Junction Commander #300)

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.

In places where the sea meets the trees, it’s easy to forget the darkness that rules most of Innistrad.

Illustrated by Karl Kopinski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
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Necroblossom Snarl (Commander Masters #1015)

Necroblossom Snarl

Land

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don’t, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.

A hungry lair of flourishing rot.

Illustrated by Sam Burley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Overgrown Farmland (Innistrad: Midnight Hunt #265)

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.

A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Primal Beyond (Morningtide #149)

Primal Beyond

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don’t, Primal Beyond enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Penny
Razorverge Thicket (Phyrexia: All Will Be One #257)

Razorverge Thicket

Land

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.

Where evolution meets austerity, primal might bucks against the yoke of hierarchy.

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Penny
Rockfall Vale (Innistrad: Midnight Hunt #266)

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.

Cries of panic echo along Kessig’s narrow ravines as howlpacks herd their prey.

Illustrated by Muhammad Firdaus

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Pauper
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Penny
Rootbound Crag (Ixalan #256)

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.

Cliffs echo and branches quake at the roar of life.

Illustrated by Grzegorz Rutkowski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Sunpetal Grove (Ixalan #257)

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.

To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.

Illustrated by Dimitar Marinski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
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Penny
The Shire (The Lord of the Rings: Tales of Middle-earth #260)

The Shire

Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature.

{T}: Add {G}.

{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

“You must start somewhere and have some roots, and the soil of the Shire is deep.”
—Merry

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Oathbreaker
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Turntimber Symbiosis // Turntimber, Serpentine Wood (Zendikar Rising #215)
Turntimber Symbiosis // Turntimber, Serpentine Wood (Zendikar Rising #215)

Turntimber Symbiosis {4}{G}{G}{G}

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood

Land

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {G}.

“The trees here twist around spikes of mana, feeding off the flowing power.”
—Jori En, expedition leader

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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